КарлычЪ
КарлычЪ
Слухай а ты в даркфалле СоТ не регил ? Сейчас идет набор на бету кланы регают с мемберами ессно
- fl00der.s0t
- Blacknight Paladin
- Posts: 1567
- Joined: Wed Dec 08, 2004 12:00 pm
- Location: msk
- Contact:
The rule is that there are no traditional character classes, or templates. We want to give the players total control of what and how they want to play. Customize your own character to suit your playing style best, without traditional templates to limit you. If you want to be an axe wielding Dwarven fighter you simply pick up the Axe skill, Axe Mastery, Parry, Dodge, Cleave and other linked skills. If you later decide that some magic would be nice as support, you pick up a few magic skills and spells as well. The same goes for trade skills. Want to be able to create weapons? Pick up Smithing and Weapon Crafting. Want to make clothing or work as a tailor for a while? Pick up Tailoring. No need to re-roll your character.
There is no way to "gimp" your character by picking the "wrong" skills or spells.
Get what you want, play as you want.
That being said - There is an option available to follow a class system: the
Prestige classes described below
Prestige classes are special classes, like Paladin, Assassin, Gladiator, Enchanter etc. and it’s an optional path that you may choose for your character to follow. Picking a prestige class will in most cases give you a few special skills, a few special spells, and you will have a certain status. There are limitations, tradeoffs and restrictions playing a prestige class character. Druids for example may never use metal armor after they are initiated, and Paladins have to give half of their earnings to their church.
Prestige classes may be interesting to some players, and some classes may give you an extra reason to role-play, or maybe give you an edge in combat or crafting. There will be many interesting prestige classes for you to try out.
Picking a prestige class is not final - you can change class later, with some minor penalties. The easy route would have been to make picking a prestige class final, but we want to keep Darkfall as open ended as possible.
When your character dies he drops his items that remain on his corpse until looted, but the good news is that he’s resurrected at a spot you’ve previously selected.
Просто ахтунг:
Your character is capable of swimming, if he learns how to swim.
А если нет то будем тонуть
!!!!!!!!!!!!!!!!
Players will be able to set up houses of various sizes and design, ranging from small cottages to huge castles and citadels.
!!!!!!!!!!!!!!!!
АХТУНГ!!! АККУРАТНЕЕ С ВЫБОРОМ РАСС:
Clans with a mix of humans, elves and dwarves will be common in Darkfall, or clans made up of Orks and Mahirim. Alfar tend to not mix with other races at all.
А еще в разделе калны были непонятные, необясненные слова например city conquest и building an empire...
We will have as many as we can possibly add before the game launch. We currently have about 300 skills and 200 spells designed on paper, but we are hoping to get at least 500 skills and 500 spells in there before retail.
Most spells and skills can be purchased from NPCs, and they will teach you the basics of the particular skill or spell, so you can start using it and training it. Some skills and spells can be learned from other players.
Spells will be divided into several different schools of magic: Lesser Magic, Greater Magic, Element of Fire, Element of Earth, Element of Water, Element of Air, Witchcraft, Spell Chanting, Necromancy, Wild Magic, Arcane Magic, and Ritual Magic. In addition there are some special spells that do not fit directly into any school of magic, such as racial specialty spells, and Prestige class specialty spells.
Skills start at one and cap at 100.
Some skills and spells are race specific, meaning you can not learn them unless you are of the appropriate race. The races also have limits on what they can and cannot learn. The dwarves for instance, are better at melee fighting than they are at magic, so they can master some awesome melee techniques, but they can not learn some of the most advanced spells. Dwarves are however the best smiths in the world, so they can make magical armor that’s a lot better than what the smiths of other races can make.
While it takes only two seconds for a player wearing a robe to cast a spell, it may take as long as five seconds for a player in a full plate to cast the exact same spell. There is also a slightly increased chance of making a mistake while casting a spell if you are wearing heavy armor.
О как
Если это все правда я уже влюблен...
You can fight wherever you want. There are no safe zones.
WOOOT!!!
Крафтерам на заметку:
Darkfall features an extremely sophisticated item creator, which will enable players to create powerful items, like weapons, jewelry, armor, wands, potions, food and more.
We have invested a lot of time and design resources into creating the ultimate player based economy. Players who enjoy trading and crafting will truly enjoy Darkfall’s virtually limitless item creator system, something never before seen in a MMORPG.
You can gather the resources you need from hunting, or from mining the specific resource. You could also buy them from a vendor or another player.
There is no way to "gimp" your character by picking the "wrong" skills or spells.
Get what you want, play as you want.
That being said - There is an option available to follow a class system: the
Prestige classes described below
Prestige classes are special classes, like Paladin, Assassin, Gladiator, Enchanter etc. and it’s an optional path that you may choose for your character to follow. Picking a prestige class will in most cases give you a few special skills, a few special spells, and you will have a certain status. There are limitations, tradeoffs and restrictions playing a prestige class character. Druids for example may never use metal armor after they are initiated, and Paladins have to give half of their earnings to their church.
Prestige classes may be interesting to some players, and some classes may give you an extra reason to role-play, or maybe give you an edge in combat or crafting. There will be many interesting prestige classes for you to try out.
Picking a prestige class is not final - you can change class later, with some minor penalties. The easy route would have been to make picking a prestige class final, but we want to keep Darkfall as open ended as possible.
When your character dies he drops his items that remain on his corpse until looted, but the good news is that he’s resurrected at a spot you’ve previously selected.
Просто ахтунг:
Your character is capable of swimming, if he learns how to swim.
А если нет то будем тонуть
!!!!!!!!!!!!!!!!
Players will be able to set up houses of various sizes and design, ranging from small cottages to huge castles and citadels.
!!!!!!!!!!!!!!!!
АХТУНГ!!! АККУРАТНЕЕ С ВЫБОРОМ РАСС:
Clans with a mix of humans, elves and dwarves will be common in Darkfall, or clans made up of Orks and Mahirim. Alfar tend to not mix with other races at all.
А еще в разделе калны были непонятные, необясненные слова например city conquest и building an empire...
We will have as many as we can possibly add before the game launch. We currently have about 300 skills and 200 spells designed on paper, but we are hoping to get at least 500 skills and 500 spells in there before retail.
Most spells and skills can be purchased from NPCs, and they will teach you the basics of the particular skill or spell, so you can start using it and training it. Some skills and spells can be learned from other players.
Spells will be divided into several different schools of magic: Lesser Magic, Greater Magic, Element of Fire, Element of Earth, Element of Water, Element of Air, Witchcraft, Spell Chanting, Necromancy, Wild Magic, Arcane Magic, and Ritual Magic. In addition there are some special spells that do not fit directly into any school of magic, such as racial specialty spells, and Prestige class specialty spells.
Skills start at one and cap at 100.
Some skills and spells are race specific, meaning you can not learn them unless you are of the appropriate race. The races also have limits on what they can and cannot learn. The dwarves for instance, are better at melee fighting than they are at magic, so they can master some awesome melee techniques, but they can not learn some of the most advanced spells. Dwarves are however the best smiths in the world, so they can make magical armor that’s a lot better than what the smiths of other races can make.
While it takes only two seconds for a player wearing a robe to cast a spell, it may take as long as five seconds for a player in a full plate to cast the exact same spell. There is also a slightly increased chance of making a mistake while casting a spell if you are wearing heavy armor.
О как
Если это все правда я уже влюблен...
You can fight wherever you want. There are no safe zones.
WOOOT!!!
Крафтерам на заметку:
Darkfall features an extremely sophisticated item creator, which will enable players to create powerful items, like weapons, jewelry, armor, wands, potions, food and more.
We have invested a lot of time and design resources into creating the ultimate player based economy. Players who enjoy trading and crafting will truly enjoy Darkfall’s virtually limitless item creator system, something never before seen in a MMORPG.
You can gather the resources you need from hunting, or from mining the specific resource. You could also buy them from a vendor or another player.
- fl00der.s0t
- Blacknight Paladin
- Posts: 1567
- Joined: Wed Dec 08, 2004 12:00 pm
- Location: msk
- Contact:
- fl00der.s0t
- Blacknight Paladin
- Posts: 1567
- Joined: Wed Dec 08, 2004 12:00 pm
- Location: msk
- Contact:
www.darkfallonline.com игра такая типа УО тока современный вариантRazoR wrote:вы о чем вообще? я с вами , просветите

.Mess with SoT and die like a BoT.
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Smoke Nightvogue
- Posts: 7217
- Joined: Tue Feb 03, 2004 9:00 am
- Location: Moscow, Russia.
- Contact:
- fl00der.s0t
- Blacknight Paladin
- Posts: 1567
- Joined: Wed Dec 08, 2004 12:00 pm
- Location: msk
- Contact:
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