Но интересно насколько он жизнеспособен ?
Cобственно сама раскачка :
Primary Class: Mesmer
Secondary Class: Elementalist
Attributes:
Water Mastery - 12
Fast Casting - 12
Attrib. Total: 194/200
Skills:
Water Trident - (Elite Spell) - Water Magic
Arcane Echo - (Spell) - Illusion
Shard Storm - (Spell) - Water Magic
Ice Spikes - (Spell) - Water Magic
Maelstrom - (Spell) - Water Magic
Deep Freeze - (Spell) - Water Magic
Glph of Lesser Energry - (Spell) - Water Magic
Water Attunement - (Enchantment Spell) - Water Magic
И как юзать :
Плюшки и недостатки билда:
Notes: Your role in this is to do damage, with that damage you need to also disable the enemy from running away and attacking fleeing allies. To do this is quit simple, first set up your quickbar in the order of apperance of skills above. This will be very key and vital for being quick on the 'machine gunner' type of class this is.
The first thing you want to do is cast Water Attunement on yourself once you see the enemy, this will enable you 55seconds of easier energy regeneration. Next cast Glyph of Lesser Energy and lets start the nuking.
When you get close enough to the enemy and a target is called look for the biggest group you can find, with Glyph of Lesser Energy casted already cast Deep Freeze. This will slow down everyone in that area for a long duration of time. After that look for enemies running towards you and your party, mostly Warriors.
As they will be slowed they will still be running towards you and your allies, cast arcane echo and then Water Trident. Occasionally if they try to run away from your 2 skill Water Trident cast a rare Shard Storm.
Throw in Maelstrom and some more Deep Freeze for AoE with an occasional Ice Spikes, and your good to go and a great asset to your team.
Just remember, don't cast big spells becuase you can, cast them when they are needed.
~ Build Strength(s) ~ Does massive amounts of damage to a single target in a short period of time.
~ Build Weakness(es) ~ Vulnerble to almost anything thrown at them. I would not recomend this build if you are going to Arena a lot. This is a perfect build for tombs and Guild vs. Guild with a few dedicated monks however.
~ Preferred Role(s) ~ Direct Damage Dealer. Also has the ability to focus fire and help drop a target much more quickly.
~ Disliked Role(s) ~ Tank. Just don't try it. The flag runner is not your position.
Как дамагальщик в партии , альтернативный варриормонку этот билд способен себя проявить?
