Легкий заработок
Легкий заработок
Вы не подскажите как можно в игре легко заработать деньги, а то я за день МАХ могу заработать 1к-1.5к, а например надо 100к - устанешь выбивать!!!
- Van Raven -$oT-
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Брехня полная. Кселерон, у тебя непроверенные данные. За час ты, если повезет заработаешь не больше 10к. Тем не менее, UW-фарм парами аля 55hp monk+echo\ss\sv n\me имхо самый эффективный способ заработка. Хотя Ruins of Tombs тоже неплохо, если только ходить в 3 человека. Иначе получается неэффективно.XeLeroN wrote:Пофарми в UW 55 монком, за 30 минут заработает около 50-70 платин![]()
Да, Скив знает, что говорит. 3 экто это предел метаний, 2 - очень удачный забег 1 - удачный. Кроме того 30 минут - это когда оба персоонажа знают что делать, такое встречается нечасто. Прибавь к этому случайные смерти из-за невовремя вылезших найтмаров, интеррапта спеллбрейкера и прочей фигни. В результате выходит в идеале по 15k за забег (если 3 экто выпадет). Конечно можно вытащить из сундука какой-нибудь рарный ethernal bow или shield с хорошими статами, но это редксть... Да и еще продавать нужно. Возможно 70-80 платин было до изменений в игре. И то, я в этом сомневаюсь.
Running is when one player leads a group of (usually lower level) players to areas in the game that would otherwise be unreachable (or at least very difficult to reach) for the non-runners. This is accomplished by having the runner simply run off ahead of the party, ignore all attacking mobs and proceeding to the next area. Inevitably, the lower level players cannot survive encounters with the more powerful mobs and are killed; or they sit comfortably in a safe spot while the runner(s) proceeds.
In Guild Wars, most foes are just as fast, if not faster than a player character (such as a hydra). Once a foe is in pursuit it cannot be shaken off by simply trying to run away from it; eventually players will be forced to fight back or heal themselves. Hence, a successful run is usually led by players who have skills that increase movement speed like Sprint, "Charge!" or Storm Chaser. Most runners have warrior as their primary profession with monk or ranger as their secondary profession. These characters can use "Charge!", have better armor than any other profession, can wear absorption armor and runes, and are able to heal themselves when necessary. However, it is quite possible to do some runs with other profession combinations, which can be useful for simply moving your own characters through Tyria. The additional bonus against elemental damage of a R/? helps in many places. The Droknar's run is best made with a warrior.
Eventually, when the runners get to the entrance to the next area and pass through (i.e. zone), all party members (whether those killed or those sitting at the other end of the area) are teleported to the next area. If all other party members are already dead, a runner only has to run "close enough" to the other end of an area to resurrect at the resurrection shrine. This is quite chancy, though, and should never be counted on.
The obvious advantage of running is that it can give lower level players access to merchants and crafters who sell powerful items not otherwise available to them. However, they may end up paying for something that they could have acquired for free had they gone through the game sequentially. More importantly, players that are escorted to more advanced areas of the game gain little experience, both in terms of how to play the game as well as in actual experience points for their character. A player that is run through several areas, skipping through numerous missions and quests may find himself surrounded by others who have much higher levels. Generally speaking, parties are not interested in grouping with players that are too low in level to be of much use, making it difficult for them to adventure further.
Running is also used by players who want to do a quest or mission (e.g. deliver an item or perform infusion) without actually fighting monsters along the way.
In Guild Wars, most foes are just as fast, if not faster than a player character (such as a hydra). Once a foe is in pursuit it cannot be shaken off by simply trying to run away from it; eventually players will be forced to fight back or heal themselves. Hence, a successful run is usually led by players who have skills that increase movement speed like Sprint, "Charge!" or Storm Chaser. Most runners have warrior as their primary profession with monk or ranger as their secondary profession. These characters can use "Charge!", have better armor than any other profession, can wear absorption armor and runes, and are able to heal themselves when necessary. However, it is quite possible to do some runs with other profession combinations, which can be useful for simply moving your own characters through Tyria. The additional bonus against elemental damage of a R/? helps in many places. The Droknar's run is best made with a warrior.
Eventually, when the runners get to the entrance to the next area and pass through (i.e. zone), all party members (whether those killed or those sitting at the other end of the area) are teleported to the next area. If all other party members are already dead, a runner only has to run "close enough" to the other end of an area to resurrect at the resurrection shrine. This is quite chancy, though, and should never be counted on.
The obvious advantage of running is that it can give lower level players access to merchants and crafters who sell powerful items not otherwise available to them. However, they may end up paying for something that they could have acquired for free had they gone through the game sequentially. More importantly, players that are escorted to more advanced areas of the game gain little experience, both in terms of how to play the game as well as in actual experience points for their character. A player that is run through several areas, skipping through numerous missions and quests may find himself surrounded by others who have much higher levels. Generally speaking, parties are not interested in grouping with players that are too low in level to be of much use, making it difficult for them to adventure further.
Running is also used by players who want to do a quest or mission (e.g. deliver an item or perform infusion) without actually fighting monsters along the way.
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