Мои билды (Монки и прочее)
Вот такого монка сделал:
Mo/N
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Атрибуты:
Blood Magic 9
Healing Prayers 7
Protection prayers 14
Divine favor 11
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Скилы:
Refersal of Fortune
Orison of Healing
Protective Spirit
Mend Ailmend
Smite Hex
Signet of Devotion
Offering of Blood
Resurrection Signet
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Итого у меня получилось 485 health и 51 energy
Скилы недорогие и быстрые (signet of devotion чтоб не скучно было под Backfire или Soul Lich). Как суппорт основному монку самое то.
Mo/N
----------
Атрибуты:
Blood Magic 9
Healing Prayers 7
Protection prayers 14
Divine favor 11
--------------------
Скилы:
Refersal of Fortune
Orison of Healing
Protective Spirit
Mend Ailmend
Smite Hex
Signet of Devotion
Offering of Blood
Resurrection Signet
--------------------
Итого у меня получилось 485 health и 51 energy
Скилы недорогие и быстрые (signet of devotion чтоб не скучно было под Backfire или Soul Lich). Как суппорт основному монку самое то.
небольшой набросок на будущее
Monk/Mesmer
Level: 20
Divine Favor: 13 (12+1)
Protection Prayers: 14 (12+2)
Air of Enchantment [Elite] (Protection Prayers)
For 10 seconds, Enchantments cast on target other ally cost 5 less Energy. This is an elite skill.
Energy:5 Cast:0.25 Recharge:5
Shield Guardian (Protection Prayers)
For 10 seconds, target ally has a 75% chance to block incoming attacks. The next time target ally blocks an attack, that ally and all nearby allies are healed for 76 and Shield Guardian ends.
Energy:10 Cast:1 Recharge:1
Protective Spirit (Protection Prayers)
For 22 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Energy:10 Cast:0.25 Recharge:5
Reversal of Fortune (Protection Prayers)
For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 76.
Energy:5 Cast:0.25 Recharge:2
Guardian (Protection Prayers)
For 5 seconds, target ally has a 48% chance to "block" attacks.
Energy:5 Cast:1 Recharge:2
Release Enchantments (Divine Favor)
Spell. Lose all Enchantments. Each party member is healed for 31 Health for each Monk Enchantment lost.
Energy:5 Cast:1 Recharge:5
Reverse Hex (Protection Prayers)
Remove one hex from target ally. For 10 seconds, the next time target ally would take damage inflicted injury is reduced by 47.
Energy:10 Cast:2 Recharge:7
Mend Condition (Protection Prayers)
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 66 points.
Energy:5 Cast:0.75 Recharge:2
Staff 20/20 на прот скилы и +20% на энчанты
Monk/Mesmer
Level: 20
Divine Favor: 13 (12+1)
Protection Prayers: 14 (12+2)
Air of Enchantment [Elite] (Protection Prayers)
For 10 seconds, Enchantments cast on target other ally cost 5 less Energy. This is an elite skill.
Energy:5 Cast:0.25 Recharge:5
Shield Guardian (Protection Prayers)
For 10 seconds, target ally has a 75% chance to block incoming attacks. The next time target ally blocks an attack, that ally and all nearby allies are healed for 76 and Shield Guardian ends.
Energy:10 Cast:1 Recharge:1
Protective Spirit (Protection Prayers)
For 22 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Energy:10 Cast:0.25 Recharge:5
Reversal of Fortune (Protection Prayers)
For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 76.
Energy:5 Cast:0.25 Recharge:2
Guardian (Protection Prayers)
For 5 seconds, target ally has a 48% chance to "block" attacks.
Energy:5 Cast:1 Recharge:2
Release Enchantments (Divine Favor)
Spell. Lose all Enchantments. Each party member is healed for 31 Health for each Monk Enchantment lost.
Energy:5 Cast:1 Recharge:5
Reverse Hex (Protection Prayers)
Remove one hex from target ally. For 10 seconds, the next time target ally would take damage inflicted injury is reduced by 47.
Energy:10 Cast:2 Recharge:7
Mend Condition (Protection Prayers)
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 66 points.
Energy:5 Cast:0.75 Recharge:2
Staff 20/20 на прот скилы и +20% на энчанты
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Escapester
- Posts: 3668
- Joined: Sat Jan 14, 2006 12:13 am
- Location: PvP
сюда бун ,инсп хекс и дрейн инчант надо полюбакSkeeve wrote:небольшой набросок на будущее
Monk/Mesmer
Level: 20
Divine Favor: 13 (12+1)
Protection Prayers: 14 (12+2)
Air of Enchantment [Elite] (Protection Prayers)
For 10 seconds, Enchantments cast on target other ally cost 5 less Energy. This is an elite skill.
Energy:5 Cast:0.25 Recharge:5
Shield Guardian (Protection Prayers)
For 10 seconds, target ally has a 75% chance to block incoming attacks. The next time target ally blocks an attack, that ally and all nearby allies are healed for 76 and Shield Guardian ends.
Energy:10 Cast:1 Recharge:1
Protective Spirit (Protection Prayers)
For 22 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Energy:10 Cast:0.25 Recharge:5
Reversal of Fortune (Protection Prayers)
For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 76.
Energy:5 Cast:0.25 Recharge:2
Guardian (Protection Prayers)
For 5 seconds, target ally has a 48% chance to "block" attacks.
Energy:5 Cast:1 Recharge:2
Release Enchantments (Divine Favor)
Spell. Lose all Enchantments. Each party member is healed for 31 Health for each Monk Enchantment lost.
Energy:5 Cast:1 Recharge:5
Reverse Hex (Protection Prayers)
Remove one hex from target ally. For 10 seconds, the next time target ally would take damage inflicted injury is reduced by 47.
Energy:10 Cast:2 Recharge:7
Mend Condition (Protection Prayers)
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 66 points.
Energy:5 Cast:0.75 Recharge:2
Staff 20/20 на прот скилы и +20% на энчанты
I was a boy who had to live his own way
I never fit into the model they had designed
I chose a path less taken...
I stood with others who had often felt the same
I never fit into the model they had designed
I chose a path less taken...
I stood with others who had often felt the same
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Escapester
- Posts: 3668
- Joined: Sat Jan 14, 2006 12:13 am
- Location: PvP
- El Carnivoro
- Posts: 314
- Joined: Thu Feb 23, 2006 11:31 pm
- Location: Moscow
- Contact:
Хех, как же я хачу эту элитку... этож просто манна небесная: окупается после первого реверсала... офигеть... жаль, что менд не является энчантом, ну да ничего
Шилд гардиан жесть, но все-таки 10 маны... а вот халявный спам реверсалов и гардианов это конечно нечто
Что-то мне подсказывает, чо в скором времени будет рулить скилл некроса: десекрейт энчантмент 
- El Carnivoro
- Posts: 314
- Joined: Thu Feb 23, 2006 11:31 pm
- Location: Moscow
- Contact:
Спам хилинга иэнчантов не спасает. Вышеопсааный билд монка это примерно то же самое что GoR+Divine Spirit. Если сюрджер выжгет всю ману, взять её будет негде. Посему считаю что скиллы вроде inspired hex (кстати, он относится к prohiecis скиллам, а в фекшнс есть полный его аналог) и drain energy куда полезнее.
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Escapester
- Posts: 3668
- Joined: Sat Jan 14, 2006 12:13 am
- Location: PvP
ппц , H I E T из IB , и фарыч играл всё время с нимEl Carnivoro wrote:лол дрэин энчант для монка? n/c покажите мне монка который юзает дреин энчант
I was a boy who had to live his own way
I never fit into the model they had designed
I chose a path less taken...
I stood with others who had often felt the same
I never fit into the model they had designed
I chose a path less taken...
I stood with others who had often felt the same
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